IMO, one way to understand the Maynard era, especially the final run-in, is to think of technicians and artists.

As a former BT engineer SM surely fell into the first group and he certainly had that approach and seemed happiest thinking of tactics, shapes and formations. I suspect he approached the run-in as a series of technical challenges, a bit like a BT call-out. And neglected the emotional side of the game artists like Clough would've concentrated on. The team certainly looked like that, frozen by an overload of tactical instructions rather than confident and pumped-up by a skilled man manager.